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addition to Long Reach

Posted: Fri Dec 18, 2015 10:24 am
by Andrea Sfiligoi
I have added/amended the following text on Long Reach

Long Reach weapons are at -1 in cramped situations (battlements, dungeon corridors, tunnels, openings in a room, thick forest) where the length of the weapon interferes with the character's movements. However, enemies attacking an otherwise unengaged model with Long Reach lose any Mounted or Higher Elevation bonus they might have.