Puny Trait

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Topic author
zarthas
Posts: 13
Joined: Mon Nov 23, 2015 10:42 pm

Puny Trait

Unread postby zarthas » Fri Dec 04, 2015 8:02 pm

Great trait with flavor and game mechanics, but I'm not entirely sure how its meant to be used in building profiles.

Would it make sense to use it for non-warrior specialist type characters? Would it fit in to say, a 'Wizard' kind of character, who is a weak and unskilled hand to hand fighter?

Also, does the change to the damage against Prone opponents affect only Melee attacks, or does it affect Ranged attacks as well?



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Andrea Sfiligoi
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Re: Puny Trait

Unread postby Andrea Sfiligoi » Thu Dec 17, 2015 1:34 pm

I am thinking of using it mostly for weak wizards, children, and some fey creatures like sprites. It can also represent a creature that is a good fighter but does not have a lot of musclepower.
Ranged attacks have no advantage against Puny.




Topic author
zarthas
Posts: 13
Joined: Mon Nov 23, 2015 10:42 pm

Re: Puny Trait

Unread postby zarthas » Thu Dec 17, 2015 8:09 pm

Okay, lets say I have a Puny Halfling Archer. He's firing at a Prone Bugbear 1 Short away.


Under the Puny trait it states:
"When a Puny model attacks a Prone opponent, its attack is at +1, not +2, and it is not Lethal."

Under the Prone rules it states:
"Ranged attacks have no modifier. Attacks that double a Prone character inflict Gruesome Deaths."

So in this scenario, what would beating his opponent's roll do? Would it be a kill? Or would he need to double his opponent's roll?



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Andrea Sfiligoi
Ganesha Games
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Re: Puny Trait

Unread postby Andrea Sfiligoi » Fri Dec 18, 2015 10:22 am

It would normally kill on beating, no need tio double, just like any other character.
The idea is that Puny characters cannot take full advantage of prone targets in melee




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