weapon interaction

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Andrea Sfiligoi
Ganesha Games
Ganesha Games
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Joined: Thu Jan 29, 2015 4:33 pm

weapon interaction

Unread postby Andrea Sfiligoi » Wed Dec 02, 2015 5:27 pm

Please list here all weapon related troubled interactions, gray areas etc that you encounter in the rules.




Jcrozier
Posts: 75
Joined: Tue Feb 17, 2015 5:04 pm

Re: weapon interaction

Unread postby Jcrozier » Thu Dec 03, 2015 2:58 pm

One question: how does Unerring Aim interact with the weapon-specific range modifiers for Crossbow, Long Bow, etc?
Does a longbowman with Unerring Aim fire at +1, +0, -1, for example, with the trait affecting only the three-stick modifier (the only one that can be halved)?

Also, with missile weapons generally having their own range modifiers, in which cases do the old "Shooter" modifiers apply?

(Apologies if I've missed an explanation in the text - I've just skimmed it so far!)




zarthas
Posts: 13
Joined: Mon Nov 23, 2015 10:42 pm

Long Reach Questions

Unread postby zarthas » Thu Dec 03, 2015 7:40 pm

So I've two questions about Long Reach.

1) Does a Mounted model still get a bonus against models on foot if that model has Long Reach?

2) Does a model on higher ground get a bonus against a model on lower ground if that model has Long Reach?

I'm not sure if I just imagined that Long Reach affected these situations or if I read an older version of the rule somewhere.



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Andrea Sfiligoi
Ganesha Games
Ganesha Games
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Re: weapon interaction

Unread postby Andrea Sfiligoi » Thu Dec 17, 2015 11:35 am

Long reach: that is being discussed, but I am leaning on the idea that Long reach does negate cavalry and higher ground modiofiers, it certainly does from an historical perspective.

Maybe there was a previous version of the rule that I wrote for the (still in development) spear and shield rules.

Unerring Aim: I have to cross reference it with all the ranged weapons and see what happens. Probably as you mention it may be useful only on the third stick.




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