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Undead vs magic

Posted: Fri Mar 27, 2015 12:48 pm
by Jonathan tilbury
Poison or Terror do not work on them .Non- magical ranged attacks against Undead models are at -2,

They r startiing to look veary strong if i am useing archers or have no magic users in the group .Any chance of a fire arrow upgrade to cancle out the -2 for archers or an enchant spell to upgrade all fungis weapons in range to count as magic for one turn this would change the roll of magic users to a surport job instead of attack or defence . A spell like this could backfire and set the archers or monks themself on fire .

Monks with magic enchanted staffs to kill undead spell cast by magic user

4 archers fireing flaming arrows lit up by enchanted spell cast by magic user in medium range

Re: Undead vs magic

Posted: Fri Mar 27, 2015 12:52 pm
by Andrea Sfiligoi
Good idea, only problem is I do not have space in the book for more spells. Especially enchantment type spells that require long explanations :-(
I am really tweaking and shortening the text to fit in more stuff but we are already at the printing cost limit for the book.

Re: Undead vs magic

Posted: Fri Mar 27, 2015 1:02 pm
by Jonathan tilbury
Ok dont worry i will just get out the fire balls and blast them with my magic users ( burn undead burn!)

Re: Undead vs magic

Posted: Fri Mar 27, 2015 1:10 pm
by Andrea Sfiligoi
Maybe I can squeeze in a "Fire arrow" trait for shooters, but then it means I should at least give a few profiles with fire arrows.

Re: Undead vs magic

Posted: Fri Mar 27, 2015 3:14 pm
by Abyssal Goblin
Something like this:

"Fire Arrow (or other name if desired)" - upgrade ranged attack (short bow, sling, shooter: long/med/short, etc., ignores Undead trait - (2 pts)