Skirmish Grail Playtest

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Skirmish Grail Playtest

Unread postby Longshanx » Sat Feb 28, 2015 9:11 pm

A new game report on my blog.

With some additional restrictions (max 2xLong, LoS, adjacent to failing or not engaged at all) I liked how the reactions worked - they became rather a spice than a bread and butter of the game.

The change of rules for shield and armour was definitely for the better - the rules are more straight, and shields/blocks are even stronger than before. I only wonder how will the point costs develop.

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