Same point values as the older rules for the moment- just the name changes and the mechanic is as described in this thread.
I do not think the point values can be much different, it's just a matter of putting them in order from the less effective/cheapest to the best/costlier.
I do not use points in my own games and I'd love if people got the hang of it after a few games so that they are not obsessed over point costs. Points give an illusion of balance but it's just a guesstimate. The moment a tree or stone is placed on the battlefield and it affects your characters, all point values become a moot point