Armor, shield etc FINAL version

This forum is to critically discuss and play-test Ganesha Games products, prior to release.
By accessing this forum you are agreeing that you will not discuss anything relating to unreleased Ganesha Games products, prior to general release. Nor will you share print-at-home resources that have been made available for testing.

Moderators: Andrea Sfiligoi, Neuroranger, Game Designers


Longshanx
Posts: 21
Joined: Tue Feb 03, 2015 12:47 pm

Re: Armor, shield etc FINAL version

Unread postby Longshanx » Fri Apr 17, 2015 9:05 am

Blocking works like this: if the model has been put out of action, knocked down or recoiled, he rolls a die, on a 5 or 6 (or on a 6 only if the model is surrounded by 3+ foes and/or knocked down), the model may downgrade a OOA into a Knockdown or a Knockdown into a Recoil or a Recoil into a No effect.


Therefore a character knocked down can only be saved by block if the result is a Recoil and he rolls a 6 for Block, right?

Also, how about a trait "Bare chest" (or something like that), worth -1 or -2 pts, and giving the character C-1 in case he lost? This can't be combined with Heavy Armour of course.



User avatar

Topic author
Andrea Sfiligoi
Ganesha Games
Ganesha Games
Posts: 239
Joined: Thu Jan 29, 2015 4:33 pm

Re: Armor, shield etc FINAL version

Unread postby Andrea Sfiligoi » Fri Apr 17, 2015 1:31 pm

that was my intent but maybe it is too harsh. I think we should change this to a character being knocked down saving only on a 6, but turning a knockdown or recoil into a no effect. Any other result would be an out of action.




Return to “Fightin' Fungi Playtest”

Who is online

Users browsing this forum: No registered users and 2 guests

cron

Login