Armor, shield etc FINAL version

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Re: Armor, shield etc FINAL version

Unread postby Longshanx » Fri Apr 17, 2015 9:05 am

Blocking works like this: if the model has been put out of action, knocked down or recoiled, he rolls a die, on a 5 or 6 (or on a 6 only if the model is surrounded by 3+ foes and/or knocked down), the model may downgrade a OOA into a Knockdown or a Knockdown into a Recoil or a Recoil into a No effect.

Therefore a character knocked down can only be saved by block if the result is a Recoil and he rolls a 6 for Block, right?

Also, how about a trait "Bare chest" (or something like that), worth -1 or -2 pts, and giving the character C-1 in case he lost? This can't be combined with Heavy Armour of course.

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Andrea Sfiligoi
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Re: Armor, shield etc FINAL version

Unread postby Andrea Sfiligoi » Fri Apr 17, 2015 1:31 pm

that was my intent but maybe it is too harsh. I think we should change this to a character being knocked down saving only on a 6, but turning a knockdown or recoil into a no effect. Any other result would be an out of action.

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