First post
After much work, thoughts, comments etc:
no bolt on rules - armor and shields are represented by traits. You want them, you take them, you do not want them, fine.
we have ONE level of armor, we will call it Heavily Armored. Lower levels of armor are assumed to be reflected by the figure's C score.
A Heavily Armored figure adds +1 to his C roll after the roll, when losing a combat. If this changes his being doubled, tripled, etc, it means that the armor has stopped the blow. In no case the...
Last post
that was my intent but maybe it is too harsh. I think we should change this to a character being knocked down saving only on a 6, but turning a knockdown or recoil into a no effect. Any other result would be an out of action.