Just wanted to cover a few basics as far as ZBrush goes. Obviously its a bit of a learning curve going from physical sculpting to working in digital media, and I'm far from being an expert in the field, but I'd like to share a few of my most common tools and techniques I use - hopefully others will add to the list and we can all bounce off each other and try out something new and useful!
I tend to start using a lot of low resolution Dynamesh - a sphere first to rough out the shape of...
Legend! Thats immensely helpful!
I was watching another youtube tutorial the other day that added another tool to my arsenal - The Matchmaker brush. If you have a flat relief image such as on a spacemarine shoulder pad, orientate the relief as a new sub tool hovering above the pad itself, and then apply the matchmaker brush. The relief deforms to the same shape as the mesh below it so you don't have to try to manually move it to shape (as I did when I last tried to do something like that!)