Hello my name is Hezekiah and I have made this forum requesting for some people who can help me and some buddies of mine with this project we are working on(Arround 6 people so far). I've been programming since 2011 and my plan is to make a game I've had thoughts of for years now. What we are looking for: 6 people who can do semi realistic textures/graphics, 6 who have experience using cryengine, and 6 people who can do complex animations with it's going to be a science fantasy, futuristic...
Tags: Battlefield, Resisted
All non-flying models in play, including the caster, must resist the spell or be knocked Prone. Each large tree or building in play has a (power) in 6 chance of collapsing as well. Treat collapsed structures as rubble or linear obstacles as appropriate. Any model adjacent to a large tree or adjacent/inside a building takes a Free Hack with a C equal to the spell’s power.
Backfire: Caster is knocked Prone.
Models leaving a melee or appearing into a melee because of the Switcheroo spell do NOT receive a Free Hack and do not enjoy an Ambush bonus. The caster may NOT be one of the two affected figures. In other words, you cannot cast switcheroo on yourself in order to backstab someone. The only case in which a mage is affected by his own Switcheroo is when the backfire effect is caused.
models caught in an avalanche (backfire of snowstorm spell) may not be attacked. It's pretty obvious but the rules did not state it.
Also, we can assume a Fireball, a Wall of Fire or Flaming Touch spell will immediately free the snowbound character.
I modified the text for Mind Control spell to make clear that you can't control more than one creature at a time, and that mind controlled creatures count as out of action while they are being controlled.
Tags: Variable Range, LoS Required, Resisted, Affects Only Living Targets, Enchantment
The caster tries to control the mind of an opponent. If the target fails to resist, the model will be controlled by the caster’s side until the caster is affected by any spell backfire, is...
I have added/amended the following text on Long Reach
Long Reach weapons are at -1 in cramped situations (battlements, dungeon corridors, tunnels, openings in a room, thick forest) where the length of the weapon interferes with the character's movements. However, enemies attacking an otherwise unengaged model with Long Reach lose any Mounted or Higher Elevation bonus they might have.
We are holding on sending out ASOBH because we'd like people to send in their backerkit, so we know who should get one or not and can do the whole thing in one go. But if in a couple of days we don't have the kits yet, I will send the ASOBH pdf nonetheless so you can start commenting and testing.
We (the kids and I) played a three-way ASOBH game yesterday afternoon - a "steal the treasure from the guardians" affair, with Medusa and skeletal followers guarding a treasure chest in a ruined temple that bands of ratmen, lizardmen and goblins wanted to steal. So there were no dwarves, but we tested out a few Hammer and Forge rules, including Ball and Chain (goblins) and Arquebus (ratmen), as well as ASOBH novelties like Discipline...
Thank you for helping playtest Hammer and Forge . Please:
1) keep all questions about a topic in a separate thread, so it's easier to locate
2) read the existing threads and especially the FAQs thread before asking
3)BATREPS: if you have a blog, post your batrep on the blog and post the link in the BATREP LINKS thread
Suggestion: we will issue new versions of the PDF on the go, as we correct mistakes or add materials. I suggest to view the file in a tablet, if possible, and not printing it...
I have linked this on the main Ganesha FB page, but makes sense to put it here as well.
Comments are at the end of the post, but to summarise:
The reaction system will make playing with those Q4+ warbands even more challanging.
Low Kick ended up useful for burning a figures shield block (although I only saw the "final Armour\Shield " post here after the game was played.
The new spell list doesn't suddenly make them Gandalf. The short ranges, situational nature and (usually) low...
Fireball: the C of the spell is changed to Power +1. Power +2 proved too powerful and disruptive. It's still good, with a Power 3 fireball hitting a lot of potential targets over 3 x L range, in a 1x S radius.
Also: Backfire on fireball. Caster takes a C2 attack. The backfire rule as listed made no sense.
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