I agree on the generic naming. Block is good; it reinforces the idea that these might represent other things than a generic shield, and thus plays well with the rest of SoBH - I am allready imagining a couple of different profiles I want to create with these rules (Fencers with expert block and Evad...
The flying eye of Terror is listed as having the Good Shot ability, but does not seem to posses any spells that benefit from it, as far as I know ('Only' having access to Fear, Sleep and Transfix) I realize that the profiles are a bit of a work in progress still, but this did make me wonder if I was...
I apologize if this has been clarified elsewhere, but I can't seem to find a clear statement. How does Heavily Armored (Or the movement-reductions in general) interact with models that have the Short Move Trait? Do they have to spend 2 actions to move a short stick, reduce their move to 1 base (A 's...
Glad you enjoyed it I'll make another one for the next game. The people I played with enjoyed it so much we agreed to run a short campaign, so I have a chance to playtest some more.
I'll add in that whenever I demo SoBH I always find the group activations and magic to be some of the hardest stuff to explain. For most first time games I usually leave out Group Activations entirely, or introduce them later in the game. Magic I've found easier to explain the power level generation...
We played with 3 failures forcing a turnover and reactions as well, which IS a bit harsh, but then again - There has to be some harsh penalty for failing 3 rolls. One of my players commented that he otherwise didn't see much reason to not just chug 3 dice at every single activation. I like the reduc...
Heya. I finally managed to get a game of FF in yesterday, and wrote up an AAR over on my blog here ( Link ) It's a bit wordy, as I wanted to also kind of introduce the game to people not so familiar with the system. http://i.imgur.com/224d1kC.png In the end there are some comments and feedback about...